American Conquest Interactive Demo. Play through some of the real-time strategy title that brings the Spanish invaders up against the Mayan tribes in this demo of American Conquest. The demo includes a playable single-player mission, a tutorial, and a limited multiplayer mode in which you are able to test the game over a network or the internet. American Conquest v1.45 GER. Your name (Login to post using username, leave blank to post as Anonymous). American Conquest: In the year 1492, travel to America as Christopher Columbus and ignite the fire that will fan 300 years of heated battles for land, riches, and freedom. In eight historical campaigns spanning 42 missions, you will take on the roles of great legends such as Francisco Pizarro and George Washington.
American Conquest
By Bret Ziesmer |
It's depressing that game designers so often overlook the wars of the New World. We have a surfeit of games dealing with the American Civil War and an equal surplus of games showcasing the battles of Napoleon and his contemporaries. The fact that those conflicts are ideal for a particular and enjoyable kind of gaming makes the absence of other settings understandable but no less unfortunate. There have been a few recent attempts to provide alternatives -- some good, some bad.
GSC Gameworld's Cossacks got the period right but missed the theater altogether. Their Russian cavalry game was an ideal forerunner for their newest game, American Conquest. The new game focuses on the colonial wars in America, from the landing of Christopher Columbus to the British defeat at Yorktown. Featuring 12 playable nations selected from the European powers, American colonists and natives, American Conquest is as comprehensive as it is detailed.
While the game plays out according to a familiar RTS pattern, it brings a few unique traits to the table. Sure, there's the requisite base building and resource collection. And yes, you can make units and go burn the other guy's town down. But as you fight for the New World, you'll find yourself in charge of literally thousands of units at a time and they'll be fighting across maps designed to hold such numbers. Further, the game lets you zoom out to get a much more strategic view of the action, a view that makes organizing your formations much easier.
You can take the lead in the expeditions led by Columbus or Pizarro. Or you can fight in the Seven Year's War from either the British or French sides. The same is possible of the British and American sides in the Revolutionary War. Tecumseh's Rebellion offers the only chance to play as the natives in a campaign. While they play a pivotal role in all campaigns, the real focus is on the conflict between the European and colonial armies.
GSC is to be commended for breaking out of the 'kill everything' mentality of mission design. Rather than forcing the player to exterminate every other unit on the map, American Conquest features a lot of missions with very narrow and specific objectives. In some you'll merely have to reach a certain population limit. In others you'll have to capture a key enemy structure. Resource collection, priest protection and good old fashioned exploration are also on the agenda as mission objectives.
Within the missions, there are various undefined objectives of a much smaller nature. Things like capturing enemy storehouses helps your own economy while damaging that of your enemy. Capturing these structures (or indeed any other) requires you to storm the building with your forces. They rush in, fight it out and hopefully gain control of the structure. While this can be merely convenient in the case of most buildings, seizing control of any enemy fort can spell total victory for your side.
Fittingly, the game features a large number of defense-oriented missions where you have to hold off an enemy attack for a specified amount of time. Forts and friendly structures can be immeasurably useful in these situations. You can garrison friendly units in buildings, giving them the chance to shoot at passing enemies from behind protection. For some stupid reason the game prevents a fort currently involved in unit production to fire on the enemies.
A few of the missions won't allow you to produce extra units. In some of those cases, what you have is all you'll get. In others, you can trigger reinforcements from time to time. My favorite of these is a gold raiding mission in the Pizarro campaign. As you sack village after village, you're sending money off to purchase reinforcements.
Outside of that, there are plenty of missions that let you build and create an army as you fight. Continuing a recent trend in the RTS market, American Conquest only lets you 'create' one type of unit -- the peasant. You'll need to train these peasants in special structures in order to turn them in to the various types of units found in the game. It's a good concept and one that allows you to build up a sizeable army very quickly but, I have to say, it makes more sense for the American colonists and natives than it does for the British.
The AI is fairly strong. While the need to use native troops in battle introduces a bit of an unbalanced situation by design, the game is equally good at using both European and native armies. It knows how and when to spread out and how and when to concentrate, at least on the harder levels. An aggressive player won't have any trouble circling around behind the lower level opponents. Strategically, it can be a shrewd competitor, particularly on the maps where you have to keep from starving to death.
GSC Gameworld's Cossacks got the period right but missed the theater altogether. Their Russian cavalry game was an ideal forerunner for their newest game, American Conquest. The new game focuses on the colonial wars in America, from the landing of Christopher Columbus to the British defeat at Yorktown. Featuring 12 playable nations selected from the European powers, American colonists and natives, American Conquest is as comprehensive as it is detailed.
While the game plays out according to a familiar RTS pattern, it brings a few unique traits to the table. Sure, there's the requisite base building and resource collection. And yes, you can make units and go burn the other guy's town down. But as you fight for the New World, you'll find yourself in charge of literally thousands of units at a time and they'll be fighting across maps designed to hold such numbers. Further, the game lets you zoom out to get a much more strategic view of the action, a view that makes organizing your formations much easier.
You can take the lead in the expeditions led by Columbus or Pizarro. Or you can fight in the Seven Year's War from either the British or French sides. The same is possible of the British and American sides in the Revolutionary War. Tecumseh's Rebellion offers the only chance to play as the natives in a campaign. While they play a pivotal role in all campaigns, the real focus is on the conflict between the European and colonial armies.
GSC is to be commended for breaking out of the 'kill everything' mentality of mission design. Rather than forcing the player to exterminate every other unit on the map, American Conquest features a lot of missions with very narrow and specific objectives. In some you'll merely have to reach a certain population limit. In others you'll have to capture a key enemy structure. Resource collection, priest protection and good old fashioned exploration are also on the agenda as mission objectives.
Within the missions, there are various undefined objectives of a much smaller nature. Things like capturing enemy storehouses helps your own economy while damaging that of your enemy. Capturing these structures (or indeed any other) requires you to storm the building with your forces. They rush in, fight it out and hopefully gain control of the structure. While this can be merely convenient in the case of most buildings, seizing control of any enemy fort can spell total victory for your side.
Fittingly, the game features a large number of defense-oriented missions where you have to hold off an enemy attack for a specified amount of time. Forts and friendly structures can be immeasurably useful in these situations. You can garrison friendly units in buildings, giving them the chance to shoot at passing enemies from behind protection. For some stupid reason the game prevents a fort currently involved in unit production to fire on the enemies.
A few of the missions won't allow you to produce extra units. In some of those cases, what you have is all you'll get. In others, you can trigger reinforcements from time to time. My favorite of these is a gold raiding mission in the Pizarro campaign. As you sack village after village, you're sending money off to purchase reinforcements.
Outside of that, there are plenty of missions that let you build and create an army as you fight. Continuing a recent trend in the RTS market, American Conquest only lets you 'create' one type of unit -- the peasant. You'll need to train these peasants in special structures in order to turn them in to the various types of units found in the game. It's a good concept and one that allows you to build up a sizeable army very quickly but, I have to say, it makes more sense for the American colonists and natives than it does for the British.
The AI is fairly strong. While the need to use native troops in battle introduces a bit of an unbalanced situation by design, the game is equally good at using both European and native armies. It knows how and when to spread out and how and when to concentrate, at least on the harder levels. An aggressive player won't have any trouble circling around behind the lower level opponents. Strategically, it can be a shrewd competitor, particularly on the maps where you have to keep from starving to death.
American Conquest Game
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Genre: Strategy, Action Strategy
Developer: Unknown
Publisher: CDV
ESRB Rating: Teen
Developer: Unknown
Publisher: CDV
ESRB Rating: Teen
Hints
A Good Start
If you are playing as USA/Britian/Spanish/or French, build your fort then get 3 mills going. Then build 3 store houses. Build some dwells up make sure you are getting your resources while building. Also build 8 dwells and have them ready to be put in the fortress later. Next get a blacksmith going and upgrade fusilars in it. After that, get as many mines as you want. Then get 2 fortress up. Now you can get some men in fortress to get fusilars mostly. Build 2 town centers as well and get most of the upgrades on fusilars. If doing this in time you have a good start in multi-player mode.
Cheats
Easy Money
If you press Enter & type in babki you will get an amount of money, if you type in money you get 50k! Try it!
Win the battle: Type in VICTORY while in gameplay (in capitals).
Get Full Map: Type in babki
Toggle Fog of War: viewall
50k of all Resources: money
Remove Fog (US Version): supervizor
Get Full Map: Type in babki
Toggle Fog of War: viewall
50k of all Resources: money
Remove Fog (US Version): supervizor
Unlockables
Currently we have no unlockables for American Conquest yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Easter eggs
Currently we have no easter eggs for American Conquest yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for American Conquest yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
American Conquest Online
Currently we have no guides or FAQs for American Conquest yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Achievements
Currently we have no achievements or trophies for American Conquest yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.